After grinding in LOTRO for nearly 30 hours, it is now time to look at the beefy contract I signed my name to without reading its contents. However, reading a EULA of a game that you have played can be a waste of time. With that being said, the EULA of Minecraft, Second Life and Eve are the next on our list of readings. After reading Virtual Liberty by Jack M. Balkin who breaks down this generation of gaming and its End-User License Agreements, we see a few problems that can haunt us not only in a virtual world, but also on planet Earth. “One of the most important recent developments in virtual worlds has been people purchasing and selling elements of virtual worlds in the real world” (Balkin, 2059). With people posing the problem of determining the unknown equivalence of items between worlds, we look at multiple EULAs that do their best to control this persistent issue.
Minecraft, a sandbox building game created by Mojang, that leaves us with a one-paged, mustard, ketchup and coffee-stained EULA with more grammatical errors than a dyslexic sixth grader’s paper; but gives the most freedom to the players of any EULA I have read. The EULA gives the player the liberty to modify the game and sell any plugins that belong to the player. Any ideas given to the developers are deemed as free suggestions unless previously notified by the company. In addition, the EULA enforces that art theft is unacceptable and those participating in such law breaking will be punished.
With Second Life on deck, this slugger of a EULA may, or should, take hours to read. Regarding our concern of currency, Second Life pinpoints the platter of illegal loopholes that dishonest gamers salivate over. In-game items are banned from being sold over eBay. Players may donate, barter or purchase in-game goods by using Linden Dollars (L$) however, these L$s cannot be redeemed for real-life currency. With this 13-page EULA, Second Life takes the fine line of currency between virtual life and real life very seriously. The iron fist of the almighty Linden Labs, will slam those who try to take advantage of such a strict system.
Finally, we have Eve Online. The EULA makes it very clear how important currency is to the world of Eve. The player “may not transfer, sell or auction, or buy or accept any offer to transfer, sell or auction (or offer to do any of the foregoing), any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, other than via a permitted.” Also, encouraging or inducing any other person to participate in such a prohibited transaction will result in a hefty penalty. The buying, selling or auctioning of characters, character attributes, items, currency, or objects, whether through online auctions (such as eBay), newsgroups, postings on message boards or any other means is also prohibited. As one can see, the value of in-game currency is necessary to maintain a playable and enjoyable experience for gamers to get the most bang out of their real-life buck, no matter what world they may be conquering.